So I was playing Dust and went back to the sanctuary after collecting all the friends and this was playing, it really caught me off-guard.
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So I was playing Dust and went back to the sanctuary after collecting all the friends and this was playing, it really caught me off-guard.
I FOUND THIS IN MY PICTURE FOLDER WHAT IS THIS HOLY FUCK WHERE DID THIS COME FROM
WOAH
FUUUUUUUUUUCK
W O A H
HOLY
OH MY GOD GIVE ME THE MP3 NOW
The Guts And Gore Inside Your Gadgets
Danish artist and design Mads Peitersen breaks down the anatomy of popular gadgets with these cool illustrations.
From the artist:
The idea is that these gadgets are becoming so advanced and cool today that we almost treat them as if they were alive. In a way users become attached to them:) After you have had your iPhone or your Xbox 360 for a while you slowly begin to see yourself as connected to these brands or gadgets. They almost become an extension of yourself or your hands. It is the feeling that we connect and attach to these machines individually.
The metaphor is that a really rather simple and very dead gadget gives people a feeling of being more present, more alive. And they relate in larger degree with these gadgets almost on a par with a pet or a friend!Buy: Jason Freeny anatomical wall decals
Something I was experimenting with today.
DOWNLOAD: http://travislien.bandcamp.com
Post-Apocalypse Zelda, Part 1
Something of a personal project, I’ve wanted to do a sort of Future Zelda for some time now, and school tossed this assignment my way: redesign an old video game.
I’ve always wondered what Hyrule would be like in some strange, parallel, bombed out universe, and this is my exploration into that land over the course of 7 weeks. This is part 1 of 2 parts, showing the various character and monster designs I decided to work with. Part 2 will contain more developmental pieces, including some of the environments and props.
Some notes:
For the most part, I tried to stay true to the already established universe, keeping in mind certain mechanics and plot points. Deciding on the enemy selection was difficult: there are many, many signature enemies in the games, and I would have liked to work with all of them. In the end I settled on enemies that had the most impact on me, either through nostalgia (like the Octorok) or gameplay experience (Redeads).
If you’ve got any questions, whether in general or on specific pieces, criticisms, or are curious on my thought process, feel free to drop me a message.This is going right on my “things I desperately want but will never happen” list. Right at the top.